Independent Game Studio · Est. 2017

WE
BUILD
WORLDS

NEXUS crafts cinematic, emotionally resonant games played by 40 million people across six continents. We don't chase trends — we define them.

Our Games Join the Team
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Our Games

Worlds worth getting lost in

Open World RPG

VOIDWALKER

An open-world RPG set across three dying star systems. 200+ hours of handcrafted narrative.

★ 9.4 / 10 · 18M players
Action Roguelite

CRIMSON DESCENT

Procedural dungeon-crawling with a fluid physics-based combat system. Brutal and beautiful.

★ 9.1 / 10 · 14M players
Puzzle · Narrative

ECHO DEEP

A meditative deep-sea mystery. Winner of 4 BAFTA Game Awards including Best Narrative.

★ 9.7 / 10 · 8M players
Studio

Built on craft and conviction

40M+
Players Worldwide
3
BAFTA Awards
140
Team Members
$0
VC Funding (Independent)

We use Unreal Engine 5 internally but have built a proprietary narrative layer — NexusScript — that powers branching dialogue across all our titles.

Unreal Engine 5 NexusScript C++ Wwise Audio Houdini FX Perforce
Team

People who give a damn

Zara Okonkwo
Studio Director

Former narrative lead at Naughty Dog. Co-designer of VOIDWALKER's faction system.

Dmitri Vaslov
Technical Director

Built NexusScript from scratch. Ex-Epic Games engine team, specialising in rendering.

Priya Nair
Art Director

Defined the visual language for all three NEXUS titles. BAFTA nominee 2023, 2024.

Luca Ferretti
Audio Director

Orchestral composer and audio designer. ECHO DEEP's score received a BAFTA nomination.

Careers · 8 Open Roles

Join the
next chapter.

We're building our fourth title — the biggest and most ambitious game NEXUS has ever made. We need people who think differently.

Senior Gameplay Engineer (UE5)Remote · Full-time
Lead Environment ArtistLondon · Full-time
Narrative DesignerRemote · Full-time
Character Concept ArtistContract
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